Don't Stop to Ask...

I recently got a chance to sit down with Billings, Montana high school teacher-librarian/technology integration specialist (aka a lady who has practically seven full-time jobs and crushes every one of them with her magic and enthusiasm) Shaundel Krumheuer. She had hosted a special event in her library, and with her two library colleagues, ran four games simultaneously with nine groups over the course of three days. If that gives you the mouth-sweats (as she would say), she actually called it “one of the most rejuvenating days” she’s experienced in the library. Here’s what else she had to say about it:

What Goes in the Box?

We’ve all been there: the time has ticked down to mere seconds remaining, the last lock has been removed, and all hands are on the hasp; it’s time for the big reveal! The lid begins to open and out comes . . . <<insert SOMETHING>>.

Breakout EDU - Google Classroom SSO

In order to make it easier for students to get signed in and working with the Breakout EDU Platform, we have added Google Classroom as a Sign Up / Log In option. If you use Google Classroom, this is a great way to eliminate the students from having to remember an additional username and password in order to access Breakout EDU.

Spring Website Updates

Our website redesign is more than a fresh coat of paint. We used this occasion to help make navigating Breakout EDU even easier and more straight-forward for teachers. In addition to a new look, we have added some great new features.

Digital Triple Play

Recently we released some great new team building games and had the idea to create a game experience where there are three separate digital games that, in order to succeed, must be played together with three players or in three small teams. Using one another’s images and clues, they will help solve each of their puzzles at the same time.

Reaching Even the Most Challenging Students

Nearly every teacher has had at least one student who just doesn’t seem engaged. Maybe they’re bored with school, or they’re focused on challenges at home—or maybe they lack the confidence to even try. Elementary school teacher Donnie Piercey was struggling to reach one such child until he tried using Breakout EDU. Suddenly, everything changed.

Getting students excited to learn

Getting Students Excited to Learn

In Tina Risinger’s elementary math classroom in Round Rock, Texas, engagement is at an all-time high. Students are excited to learn and practice math skills with Breakout EDU “escape room” games. Each game challenges students to solve a series of problems creatively while working together against the clock. Students are more apt to retain this knowledge and, best of all, students learn important problem-solving skills along the way.

Student Game Design Courses

The Breakout EDU Games Team is proud to share a couple of exciting courses to help students started with creating their very own digital games on the Breakout EDU Platform.

These courses, Digital Game Design Junior (designed for the youngest designers) and Student Game Design Course (designed for Upper Elementary students through High School), and the Game Design Mini-Courses (for younger and older students) contain a Teacher’s Guides, short video lessons filled with examples, digital games to help reinforce and teach game design concepts through examples, and great printable game design activities.

Digital Game Builder Update

We’re always working hard to improve the Breakout EDU experience. These exciting changes will make building and editing Breakout EDU Digital Games even easier for you and your students.

New Year! New Games!

To ring in the new year we added 34 new Breakout EDU games to the platform. There are now more than 900 games ready to use in the classroom and new games are being added regularly. Check out the new releases below.

Out Of The Box Education | An Escape Room Classroom Activity

Walking into Katy Lefler and Michael Thomas’ science class at Ben Steele Middle School is like stepping into an adventure. Kids are huddled over sheets of paper with a few large and small locked boxes in front of them. As the noise of chatter fills the room, a giant clock counts down how much time students have left to crack the code and unlock the clues before them.

Breakout EDU and Tisha Richmond, Making Learning Magical!

Breakout EDU and Tisha Richmond, Making Learning Magical!

We are excited to announce the release of a brand new Breakout EDU game, Make Learning Magical! Just like peanut butter pairs with jelly or grilled cheese needs its tomato soup, this hybrid game is the perfect side dish to the newest Dave Burgess Publishing Company book Make Learning Magical by author Tisha Richmond. In the book, Tisha provides the recipe and describes the ingredients needed to take your passions and cook them up into magical experiences for students:

  • Memorable Beginnings that build excitement and relationships 

  • Authenticity and Agency that empower students

  • Gamified Experiences to engage learning on a higher level

  • Innovation that makes learning exciting and relevant

  • Creation, Collaboration, and Curiosity to equip learners for real life

  • Authentic Audiences to bring out your students' best work

  • Legacy built through meaningful experiences

Tisha is just beginning her first year as a Technology Integration Specialist in Medford, Oregon. Prior to that, she whipped up her magic as a high school culinary arts teacher for 22 years. While some people may think the idea that seasoning a subject like culinary arts with technology is equivalent to sprinkling pepper on watermelon, Tisha took full advantage of the myriad opportunities that working with students in a passion subject brings. In her blog, she says, “I absolutely love what I do.  I have the opportunity each day to encourage and inspire; to help them develop skills necessary to be successful in life and a career in the culinary industry.  I am continuously looking for innovative ways to make learning come alive for my students.”

Embracing that innovator’s mindset is what led Tisha to cook up her first book, and is what prompted her to partner with Breakout EDU to cater a game to go along with it. While it is not necessary to read the book in order to play the game, we think this would be the perfect way to culminate or even kick off a book study. A great read, some tasty snacks, conversation with colleagues, topped with a dollop of Breakout EDU? It doesn’t get any better than that!

 
 

Make Learning Magical , “the #1 new release Experimental Education Methods,” is available now on Amazon, and the game is available for free at platform.breakoutedu.com.

Introducing Student Game Design on Breakout EDU

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Since launching the Breakout EDU Platform in the Fall of 2017, we have been diligently working to increase classroom engagement and unlock student creativity. This past week’s release introduces some exciting new features and functionalities.

With this new version of the Platform, teachers can create classes, assign one of the 150+ pre-created digital Subject Pack games, and empower their students to design their own digital games.

Once the student has created a game and turned it in, teachers can review their work, provide feedback, and add the game to a class library for their peers to play. We see teachers using this tool to have students design games for each unit of study.

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Breakout EDU game design is an effective way to allow students to work at the top of Bloom’s Taxonomy.  By creating games, students have an opportunity to construct puzzles and think critically about academic content. This is infinitely more exciting and challenging than simply memorizing facts or completing worksheets.

When designing the student section of the Breakout EDU Platform, we wanted to provide resources to help students become great game designers. The incredible Breakout EDU Games Team created a series of lessons teaching students all the elements of game design. These resources can be found in the “Student Design Course” section in the Classes section.

To access the tutorials that detail how to get started with creating classes and managing student game design, check out breakoutedu.com/tutorials.

We are excited to see what your students can create and how they can showcase their creativity through game design on the Breakout EDU Platform.

 

5 Ways to Use Breakout EDU Student Accounts

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1. STUDENT GAME DESIGN

With the latest update to the Breakout EDU platform students can now design their own digital games. By having students design games aligned to specific academic topics or skills, teachers transfer the ownership of learning from teacher to student. Once the students are comfortable with the design tools it will be a great way to ease the burden of lesson planning. You will have peace of mind knowing that your students are working at the top of Bloom’s Taxonomy.


2.  PEER GAME REVIEW

Teachers now have the option of adding student created games to a private classroom library where other students in the class can play their peer games. This is a fun way to review any academic topic before a test.


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3. CREATE AND MANAGE CLASSES

Teachers have the ability to create and manage classes. This streamlines the facilitation of Breakout EDU digital games. 


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4. ASSIGN DIGITAL GAMES TO STUDENTS

With a few clicks of the mouse teachers can now assign digital games to their classes. This makes for a perfect “do now” activity or formative assessment. Teachers can either choose pre-created games from the platform library or build their own using the digital game builder. 
 


5. TRACK STUDENT RESULTS

Once you’ve created a class in your Breakout EDU account anytime your student completes one of the assigned digital games you will see the results. You can see how many puzzles they completed and how long it took them. You also have the ability to download the results to a spreadsheet.

The Breakout EDU Platform Just Leveled-Up

The summer of 2018 was a busy one for our team and we’re excited to share what’s new with your Breakout EDU account.

Student Game Builder  

With full platform access, teachers can now add classes and have their own students design digital Breakout EDU games. Students submit their games for approval and you can add them to a classroom library where students will be able to play their games. This is a perfect way to “level up” any classroom assignment.

Digital Subject Packs

We recently released more than 150 new digital Subject Pack games on the platform. With the class feature, teachers can quickly assign these games to your students and view their results.

New Breakout EDU Apps for Android and iOS!

Tags by Breakout EDU is a new app by allows you to quickly and easily scan custom Breakout EDU tags to play digital games right on your mobile device. In addition, there is a QR Code scanner and RFID Scanner to allow players to unlock game content.


 

200 NEW BREAKOUT EDU GAMES!

We’re excited to be launching 140 new Breakout EDU digital subjects pack games and 60 new physical subject pack games. All games are included with Full Access to the Breakout EDU Platform. This brings the Breakout EDU game library to more than 800 games!

Below is the complete list of the new games that we released today. All of these games can be found through the search on the Breakout EDU Platform.

 

DIGITAL SUBJECT PACK GAMES

  • ¡MANTÉN TUS OJOS EN EL CIELO! (World Languages) - Middle Grades

  • ¿DÓNDE ESTÁ MI ROPA? (World Languages) - Middle Grades

  • 20/20 VISION (French) (World Languages) - Middle Grades

  • 20/20 VISION (SPANISH) (World Languages) - Middle Grades

  • A DAY AT THE CARNIVAL (Math) - Middle Grades

  • A DAY AT THE PARK (Math) - Elementary

  • A EUROPEAN VACATION (Social Studies) - Middle Grades

  • A NIGHT AT THE CIVIL WAR MUSEUM (Social Studies) - Middle Grades

  • A NIGHT AT THE MOVIES: WHO'S THAT QUADRILATERAL (Math) - Middle Grades

  • A PIRATE'S TALE (Science) - Middle Grades

  • A² + B² = ? (Math) - Middle Grades

  • AGENT GRAFFER: LEGEND OF THE MISSING COMPASS ROSE (Social Studies) - Elementary

  • AND THEY'RE OFF! (Math) - Elementary

  • AQUARIUM CONFUSION (Science) - Elementary

  • ARGUMENTATIVE AI (ELA) - High School

  • ATOM BLASTER (Science) - Middle Grades

  • BIGFOOT OR BIG PHONY? (Library/Media Literacy) - Middle Grades

  • BIO DOOM DIGITAL (Science) - Middle Grades, High School

  • BIRDS OF A FEATHER FLOCK TOGETHER: IT’S A DUCK DISASTER! (ELA) - Elementary

  • BREAKING DIGITAL LOVE: ROMEO AND JULIET (ELA) - High School

  • BREAKOUT BUYS (Math) - Elementary

  • BUILDING BLUNDER (Math) - Middle Grades

  • BUTTERFLY BANDIT (Science) - Early Childhood

  • CAN WASHINGTON RETIRE? (Social Studies) - Elementary

  • CAN YOU SEE WHAT I HEAR? (Science) - Middle Grades

  • CAPTURE THE CO (Science) - High School

  • CAREER DAY (Math) - Elementary

  • CARNIVAL CONUNDRUM (Math) - Elementary

  • CARNIVAL GAME CRAZINESS (Math) - High School

  • CDC VIRUS OUTBREAK! (Social Studies) - Middle Grades

  • CITIZEN SCRAMBLE 2 (COMPANION GAME TO CITIZEN SCRAMBLE) (Social Studies) - Elementary

  • COMICS CRUSADER (Library/Media Literacy) - Middle Grades

  • CONTINENT CHAOS (Social Studies) - Elementary

  • COOKING WITH DATA (Math) - Elementary

  • COSMOLOGY CONNECTION (Science) - High School

  • CRAZY GADGETS, SIMPLE MACHINES PICNIC (Science) - Elementary

  • DAZED AND CONFUSED (World Languages) - Middle Grades

  • DEMASIADOS DEPORTES (World Languages) - Middle Grades

  • DISAPPEARING COINS (Math) - Elementary

  • DON'T FALL FOR THE PHISH! (Library/Media Literacy) - Middle Grades

  • EL AÑO DE MUCHAS FIESTAS. (World Languages) - Middle Grades

  • EL LLANTO (World Languages) - Middle Grades

  • ESCAPE THE BIG, BAD WOLF (ELA) - Early Childhood

  • EXCLAMATORY EVAN STRIKES AGAIN! (ELA) - Elementary

  • EXCURSION ISLAND (ELA) - Elementary

  • FAIRY TALES SOCIAL NETWORK (Library/Media Literacy) - Middle Grades

  • FIDO'S FRACTION FIASCO (Math) - Elementary

  • FILMORE'S FRENZY (Math) - Elementary

  • FUN HOUSE (Science) - Middle Grades

  • GAMER'S CHOICE (Math) - Elementary

  • GEOMETRY CONFUSION (Math) - Middle Grades

  • GERRY THE GEOGIRAFFE (Social Studies) - Middle Grades

  • GET TO THE ZOO! (Science) - Elementary

  • GLORIOUS GLACIER PARK CAMP (Social Studies) - Elementary

  • GRAND CANYON QUARTER CLUES (Social Studies) - Elementary

  • GREAT SMOKY MOUNTAIN NEWS (Social Studies) - Elementary

  • GROWING LIKE A WEED (Science) - Middle Grades

  • GUADALUPE: A PUZZLE BEYOND EXPLANATION (World Languages) - Middle Grades

  • HABITAT HANG-UP 2 (Science) - Elementary

  • HAPPY TRAILS (Math) - Middle Grades

  • I'M HUNGRY! (Computer Science) - Elementary

  • IN LOVE WITH SHAPES (Math) - Early Childhood

  • INVESTIGATIVE DETECTIVE (General) - Middle Grades

  • IT'S NOT FICTION (ELA) - Elementary

  • KNOWLEDGE KNIGHTS! (Library/Media Literacy) - Middle Grades

  • LA CLASE - WHEN IS SUMMER BREAK? (World Languages) - Middle Grades

  • LE CRI (World Languages) - Middle Grades

  • LET THE GAMES BEGIN (Math) - Middle Grades

  • LET'S GO CAMPING! (Math) - Elementary

  • LIGHT PRE-GAME SNACK (Science) - High School

  • LOCKED CABINET DIGITAL (Science) - High School

  • LOST ON THE GRAMMAR TRAIL (ELA) - Middle Grades

  • LYRIC LOCKDOWN (ELA) - Middle Grades

  • MAKE IT COUNT (Math) - Early Childhood

  • MAP MISHAP (Social Studies) - Elementary

  • MAYHEM AT TRIXIE'S TOY STORE (Math) - Elementary

  • MENDELIA'S MILKSHAKE (Science) - High School

  • MR. BIG IDEAS: FRACTION ADDITION AND SUBTRACTION (Math) - Elementary

  • NUTRITION HERO (Science) - Elementary

  • OFF TO CAMP (Math) - Elementary

  • OLD MCDELL HAD A FARM (Computer Science) - Elementary

  • OUT OF THIS WORLD MEASUREMENTS (Math) - Elementary

  • OVERLOAD DAY (Computer Science) - Elementary

  • PANIC AT THE PIZZA PARLOR (Math) - Elementary

  • PARTS OF SPEECH PANIC! (ELA) - Elementary

  • PLANT-A-PALOOZA! (Science) - Elementary

  • PLAYGROUND FUN (Math) - Early Childhood

  • QUADRATIC QUANDARY (Math) - High School

  • RACE CAR (Science) - Middle Grades

  • RENEGADE ROOTS OF LATIN AND GREEK (ELA) - Middle Grades

  • RHYME RACE 1000 (ELA) - Elementary

  • ROADTRIP (Social Studies) - Middle Grades

  • ROCKIN' RECESS (Math) - Elementary

  • SANDY SITUATION (Science) - Middle Grades

  • SAVE THE CONSTITUTION (Social Studies) - Elementary

  • SAVE THE DAY (ELA) - Middle Grades

  • SAVE THE DINNER PARTY (Math) - Elementary

  • SAY WHAT? (ELA) - Elementary

  • SECRET AGENT MISSION (General) - Middle Grades

  • SECRET AGENT MISSION: FRACTIONS, DECIMALS, DECODE (Math) - Elementary

  • SECRET TREASURES (Computer Science) - Elementary

  • SEÑOR LORO SE VA DE VIAJE (World Languages) - Middle Grades

  • SIDEWAYS STORIES OF POLYGON HIGH (Math) - Elementary

  • SILLY GOOSE'S TIME ADVENTURE (Math) - Elementary

  • SO MUCH TO DO... SO LITTLE TIME (World Languages) - Middle Grades

  • SPACE RACE: SEARCH FOR ALIENS IN THE SOLAR SYSTEM (Science) - Elementary

  • SPECIES SPY! (Library/Media Literacy) - Elementary

  • STAR BRIDE: THE STORY OF FEATHER WOMAN AND MORNINGSTAR (Science) - Elementary

  • STOVE HAT DOWN! (Social Studies) - Elementary

  • STUDENT SLEUTH (Science) - Middle Grades

  • TAKEOFF TROUBLE! (Science) - Elementary

  • THE CASE OF THE MISSING BASEBALL GEAR (ELA) - Elementary

  • THE CLOCKWORK CONUNDRUM (Science) - High School

  • THE GEOMETRY GIANT'S JEALOUSY (Math) - Elementary

  • THE IMPOSTER (Science) - Elementary

  • THE LOST PAGES (ELA) - Elementary

  • THE MAGICAL DICTIONARY (Library/Media Literacy) - Elementary

  • THE MATTER HATTER RETURNS! (Science) - Middle Grades

  • THE MYSTERY OF "LOCK-NESS" (ELA) - Elementary

  • THE MYSTERY OF PATTERNS (Math) - Elementary

  • THE MYSTERY OF SCARED NUMBER 6 (Math) - Early Childhood

  • THE ROCK ROBBERY (Science) - Middle Grades

  • THOMAS JEFFERSON LOST HIS QUILL (Social Studies) - Elementary

  • TIME TRAVELER (Library/Media Literacy) - Middle Grades

  • TRANSFORMATIONS: DR. EVILGON STRIKES AGAIN! (Math) - Middle Grades

  • TRAVEL TRICKS (Social Studies) - Elementary

  • UNLOCK THE LOST CHAMBER! (ELA) - Early Childhood

  • VACATE THE CAVE! (Science) - Middle Grades

  • VEXING VELOCITY (Math) - High School

  • VIDEO GAME CHALLENGE (ELA) - Elementary

  • WACKY WEATHER 2 (COMPANION TO WACKY WEATHER PHYSICAL GAME) (Science) - Early Childhood

  • WASHINGTON DC REVISION (Social Studies) - Elementary

  • WATER, WATER EVERYWHERE (Science) - Elementary

  • WELCOME TO MY HOME (Science) - Middle Grades

  • WHODUNNIT? THE CASE OF THE MISSING LUNCH MONEY (World Languages) - Middle Grades

  • YOSEMITE BEAR WATCH (Social Studies) - Middle Grades

  • ZION LUGGAGE FIASCO (Social Studies) - Elementary

 

PHYSICAL SUBJECT PACK GAMES

  • APPLICATION:INCOMPLETE (General) - High School

  • RAIDERS OF THE LOST LOCKER (General) - Middle Grades

  • THE CASE OF THE HOMONYM HACKER (ELA) - Middle Grades

  • THE FACULTY LOUNGE (Professional Development) - Adult

  • A DAY OF Math?! (Math) - High School

  • A NEW SHERIFF IN TOWN (ELA) - Elementary

  • ALIENS EXPLAIN ALTERNATE ENERGY (Science) - Middle Grades

  • ANIMAL SHELTER SHENANIGANS (Math) - Elementary

  • BACK TO SCHOOL BOOGIE (General) - Elementary

  • BORE TO THE CORE (Science) - High School

  • BREAKING DOWN AND BUILDING UP (Science) - High School

  • BREAKING LOVE: ROMEO AND  JULIET (ELA) - High School

  • CARNIVAL CONFUSION (Math) - Elementary

  • CHECK YOUR FACTS: ELIMINATE OPINIONS (ELA) - Middle Grades

  • CONTAGION (Science) - High School

  • COSMOLOGY: THE BASICS (Science) - High School

  • COULOMB'S LAW: OPPOSITES ATTRACT (Science) - High School

  • CRUSADING CHRISTIANS: PASSAGE OF THE POPE (Social Studies) - High School

  • DIG INTO THE EARTH'S CRUST (Science) - High School

  • DR. PROMETHEUS AND THE SUPERHUMAN TRANSPLANT (CHANGED FROM BODY TREK: THE ULTIMATE VOYAGE ) (Science) - High School

  • EVERY INSECT HAS A JOB (Science) - Elementary

  • FARMYARD MIX UP (Math) - Elementary

  • FIND MY IDENTITY (Library/Media Literacy) - Elementary

  • GET THE HUBBLE BACK (Science) - High School

  • HABITAT HANG-UP (Science) - Elementary

  • HELP HANNAH FIND HER VOICE (Social Studies) - Middle Grades

  • INSECTS HAVE ESCAPED (Science) - Early Childhood

  • JOURNEY THROUGH THE STARS (Science) - Middle Grades

  • KEEPING UP WITH THE CONTINENTS (Science) - High School

  • KELLY THE SKELLY (Science) - Elementary

  • KING NIMROD'S TREASURE (Math) - High School

  • LENNY'S LOOKING FOR LUNCH (Science) - Elementary

  • MAGICAL MANOR (ELA) - Elementary

  • MALL MADNESS (Social Studies) - Elementary

  • MENDEL'S TIME CAPSULE (Science) - High School

  • NAUTICAL PROM (Math) - High School

  • NEW DESIGNS FOR NEW SAFETY (Science) - High School

  • PREVAIL THROUGH THE OREGON TRAIL (Social Studies) - Middle Grades

  • RHYME RACE 500 (ELA) - Elementary

  • ROOTED IN DEMOCRACY (Social Studies) - Middle Grades

  • SAVE THE BUSINESS (Social Studies) - Elementary

  • SICK TO THE NTH DEGREE (Math) - High School

  • SO YOU WANT TO BE AN ASTRONAUT (Science) - Middle Grades

  • SOLID AS A ROCK (Science) - Middle Grades

  • TAMING THE WEST (Social Studies) - High School

  • THE FLOWER SHOP (Science) - High School

  • THE HUNT FOR SHADY SAM (Science) - High School

  • THE JEWEL HEIST (Science) - Middle Grades

  • THE LOST LUNCHBOX (Math) - Elementary

  • THE LOST PLOT (ELA) - High School

  • THE MATTER HATTER  (Science) - Elementary

  • THE NEW CHRONICLE TAKEDOWN (ELA) - High School

  • THE SUPERB SCIENCE CHEF (Science) - Middle Grades

  • THE WAR BETWEEN THE STATES (Social Studies) - Middle Grades

  • THINK BEFORE YOU POST (Computer Science) - Middle Grades

  • TRANSFORMATION PARK (Math) - High School

  • TREASURE HUNT (Social Studies) - Elementary

  • TRIANGLES ALONG THE NILE (Math) - Middle Grades

  • VIVA LA HUELGA (Social Studies) - High School

  • VOLCANO: CODE ORANGE! (Science) - High School

  • WACKY WEATHER (Science) - Early Childhood

  • WHETHER ITS WEATHERING OR EROSION (Science) - Middle Grades

  • A MIDSUMMER NIGHT'S DANCE (ELA) - High School

 

 

 

 

Breakout EDU Platform Updates - January 2018

Breakout EDU Platform Updates - January 2018

We are continuing to work hard at making the Breakout EDU Platform even better. While a lot of that work is going on “behind the screens” to increase speed, cross-browser compatibility, search functionality, etc., we wanted to share with you some exciting improvements that we released this week.


Combination input spaces equal combination Answers

When we launched the platform we had designed the answer fields for the digital game locks to have 10 empty slots for all answers. If the answer to the puzzle was "CAT" the combination field would still have 10 possible slots for letters. After hearing from users that this was confusing we adjusted it so that the number of inputs in the answer equal to the number of inputs in the correct combination. So now, "CAT" would show 3 circles.

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Drag and Drop Locks in Creation/Editing

When you are creating a Breakout EDU Digital Game or editing a game you have already created, you can now drag and drop the order of the locks.


Animated Gifs

We now accept Animated Gifs as an image type for Digital Game images. Like all images, the size needs to be 5MB or less.


Coming Soon

We are working on creating a robust search tool for the entire platform as well as some new lock types. Look for lots more features from us in the near future.


Bug Reporting / Feature Requests

We take every email to heart and every suggestion seriously. If you are having a problem on the site or have an idea that you want us to consider, please feel free to report it by filling out this form. Bug reports can be submitted at https://www.breakoutedu.com/bug - Feature suggestions can be sent to info@breakoutedu.com